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Sculptris: Male head template

Discussion in 'Digis - Digital Miniatures 3D Modeling' started by pokrad, Feb 1, 2012.

  1. pokrad A Fixture

    Country:
    Croatia
    Did not pay anything, it is free:

    http://www.pixologic.com/sculptris/



    Tried to do female body (just the basic shape), it is not finished yet, and the symetry is still on. Took me about 4 hours. Did not check proportions yet.

    [IMG]

    Should I continue with this ? Let me know if someone thinks this is not the place...
  2. alexthegreat Member

    Country:
    Bulgaria
    Hi Darko,

    I've tried Sculptris, nice soft. But how do you think to put a figure in a pose?

    If you switch off the symmetry option, you will need to make left and right hand (for example) separately... cost of time.

    Is there another way? May be another soft (Poser?) to change limbs position etc?

    Thanks in advance.
  3. pokrad A Fixture

    Country:
    Croatia
    Yes, Sculptris is not working very well with moving huge masses (like limbs) in asymmetry mode, it distorts everything. Symmetry mode is great for creating a character, it saves time, but unusable for "posing". It can be used only for small corrections (as I did with that male head) without destroying the sculpt.
    Did not yet find solution - but think maybe I could do it with Wings3D or Blender (only free software for now). Both are a bit "complicated", so I did not figure it out yet. Probably ZBrush can do that, new Sculptris alpha 6 even have command for exporting mesh directly into it, but it is expensive...
    If I found something useful, I'll post it here ;)
  4. pokrad A Fixture

    Country:
    Croatia
  5. RKapuaala Active Member

    Country:
    United-States
    Darko,
    Have you tried exporting them to an object file then importing them into DAZ 3d?
    Daz3d 4. with the rigging plugin is available for free now too, as is Hexigon which I am trying to use to modify their existing humanoid figures.
    Try it,,, rigging is not too hard I've done a few.
    http://www.daz3d.com/i/0/0?
  6. RKapuaala Active Member

    Country:
    United-States
    Wow, this is the easiest 3 modeler for organic figures I've ever used.
  7. pokrad A Fixture

    Country:
    Croatia
    I think that this should be it for a "dummy puppet", any more detail should be "overkill" as it will get distorted no matter which program I use for posing it:

    [IMG][IMG]

    Now I'll try to pose it and continue to add detail...
  8. RKapuaala Active Member

    Country:
    United-States
    I don't know how you did such a good job on that female body. It took me an hour just to do this ugly mug. Then, I'm not used to using a mouse instead of my fingers and tools.[IMG]
    Some tools would be useful to shape the clay faster.

    Attached Files:

  9. pokrad A Fixture

    Country:
    Croatia
    Did You read the manual ? There is a pdf file in Sculptris directory.
    Every tool has intensity-but the fastest way to manipulate big volumes is using grab tool. It takes some time to get the feeling how to rotate the piece so the grab tool can do it's work - but once you get used to it, it works like a charm ;)
    Or you can do it same as you would with clay-zoom out, enlarge the brush, put intesity to high, and add a big wolume, zoom in a bit and refine - zoom in and refine - until you are satisfied with it.

    I miss some tool to "cut off" some volume in direct line. Also some "non-organic" brushes would be useful so I could draw flat lines-not only rounded...yes there is support for custom brushes but not yet figured out how to make them to work as I would like.

    And of course - there is at least 20 hours of work in this "puppet" ;) It probabbly can go faster, but I was learning as You do - the progress was very slow at the beggining...
  10. RKapuaala Active Member

    Country:
    United-States
    Thanks for the pointers Darko. I did read the manual, but lament the loss of cutting tools and a wire frame which would help spead up the process. I used the grab and sizing to do the face,,, never thought of pulling the rest of the torso and limbs from the single lump because I usually work on a wire frame like I said. I'll give that a shot.
  11. pokrad A Fixture

    Country:
    Croatia
    You can "enable" (show) wireframe, but can not manipulate it like for example in Blender, this is somewhat different aproach, but it is much closer to sculpting with clay than Blender. It would be great to work in both (wireframe and clay) "modes", depending on what is more appropriate for the situation-but then it would not be free probably and it's name would be Zbrush :)

    Which tool you are using for wireframe-sculpting ?
  12. RKapuaala Active Member

    Country:
    United-States
    I am using Hexagon 2. I just started using it a day ago as it is now free from DAZ. I used to use both Carrarra 7 and Pegasus 2 but they are very weak and awkward to use. Before that I used Lightwave 3D modeler and 3D max but my license ran out on that and I cannot afford to replace them. Those were great tools, although I think sculptis is a lot more intuitive and sculptor friendly than either LightWave or 3D max. At least in Light wave you could use metanurbs and deformers to make organic objects like humans and such.
  13. pokrad A Fixture

    Country:
    Croatia
  14. pokrad A Fixture

    Country:
    Croatia
    Yes, it works ! I was unpatient with the masks, and messed up at few places(lower legs mostly), also better knowledge of anatomy would be good (so the mask coud be aplied to the actual surfaces that are streched), but this is a base from which work on actual "figure" could be started...but first need to remove those uggly deformations and make it more natural.

    [IMG]
  15. alexthegreat Member

    Country:
    Bulgaria
    Many thanks for the investigation and the solution shared. Good work. :)
  16. RKapuaala Active Member

    Country:
    United-States
    Too cool. I think I'm still going to export mine to an object and rig it though. Once a figure is rigged you can choose a default pose and then change that pose and export the modified figure with very little effort. However the rigging the figure is very time consuming if you want it done right. Below is an image of one of the figures I rigged and can pose any way I want.

    Attached Files:

  17. pokrad A Fixture

    Country:
    Croatia
    Yes, this is "quick and dirty" way, more work on figure later, but I just need a "base" to start from, so this is good enough for my needs for now.
    Anyway I would like to learn "rigging", when I get some free time ;)
  18. RKapuaala Active Member

    Country:
    United-States
    Darko, judging by the way you sculpted that body with 'no understanding of anatomy' and with the limited tools sculptris supplies, I would say that you could learn rigging in the blink of an eye. You owe it to yourself to find the time and give it a try,,,, just my opinion. I can rig and I'm still trying to sculpt a reasonable facimili of a human.
  19. pokrad A Fixture

    Country:
    Croatia
    It was not exactly a blink of an eye, in fact it was more like cursing Blender whole weekend, but I have a first skeleton (bad and primitive, but it works...), so here are the "bones" in blender:

    [IMG]

    and mesh imported back into sculptris to continue sculpting:

    [IMG]

    Thx for directions and encouragement ;)
  20. RKapuaala Active Member

    Country:
    United-States
    Thank you for the info and the encouragement. Great job on the rigging. I cursed and swore my first time but when I finished I did 3 more skeletons.... it had a strange narcotic effect on me :)

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