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Autodesk 123d Catch

Discussion in 'Digis - Digital Miniatures 3D Modeling' started by mash3d, Oct 14, 2012.

  1. mash3d Member



    http://www.123dapp.com/catch

    Just in case you ever need a 3d scan of something.
    It's been out for a while. I didn't know they had a version for the Iphone though.
    gordy likes this.
  2. RKapuaala Active Member

    Country:
    United-States
    Mash, I tried this for about a week and although it does a fantastic job on rasterization of images the 3D model is very crude. Also, it is all done on the net and you don't really keep a any of the files where you can easily get to them.
    I tried a simple scan of one of my sculpts in clay and it did so good a job at the texture I thought it was a perfect model, but when I removed the texture to look at the 3D object it was a blob barely recognizable as human. It also has a huge problem with occlusions no matter how many images you take. To do the figure I took about 77 images from different angles and it still didn't get the sword right.
  3. mash3d Member

    yeah I think it has limited use also. It might still be useful to bring in the 3d scanned model in another program as a 3d reference to build a new model.
    or if you have Zbrush use QRemesher to make new topology. It might help save some time.
  4. RKapuaala Active Member

    Country:
    United-States
    Have you used meshlab yet? That has some very powerful rasterization functions and it is put out by autodesk too I think. Textures are a pain. Even when I was doing this stuff professional (15 years ago) I did not like texturing. The main problem for me was that different programs viewed the texture and texture coordinates differently. The also indexed them differently. That was primarily issues with vrml but the same problems occureed while importing textured models from one format to another and it was a major pain.
    Although I haven't used it meshlabs demonstration was rediculously simple and accurate.

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